NextWar won first place and I recieved a certificate, a trophy, and a prize of $3000.
NextWar was the result of many months of hard work. I started on NextWar in March, and since then I worked on it almost continuously during my free time. Between school and studying, I devoted what time I could to my pet project. Even though NextWar turned out to be something different to what I had originally intended, and despite a number of small setbacks, I managed to finish and polish NextWar.
There some people I would like to thank: Mr. Adrian Janson, my IT teacher at Melbourne High; my beta testers (Geoff Hong, Julian Taylor, Geoff Wong, Callum Young), who helped me perform balance testing, bug-hunting, and suggested feedback; and finally the SwinGame team as well as the staff and students of Swinburne for creating an awesome game engine and allowing me to create NextWar!
Congratulations to the other prize winners, I hope you all had as much fun as I did.
Over the next week or so, I'll release NextWar publicly for free so that anyone can play it if they so wish. I'll also release the source code as required by the GNU GPL (which SwinGame is licensed under).
The certificate:
And yes, that's a misprint. It's supposed to say 17 August 2008, not 17 August 2007.
The trophy:
The inscription reads:
SwinGame 08
Computer Game Design
Competition
1st Prize
Team - Micron Game Studios
Computer Game Design
Competition
1st Prize
Team - Micron Game Studios
2 comments:
"awesome game engine"
lol
Thaanks for posting this
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