Once again I am boggled by the sheer evilness of macros. They're so innocent, like a cute little bunny. But the moment you turn your back you immediately find it gnawing on the back of your skull in an attempt to forcefully extract all of the remaining slivers of sanity which you hold so dear.
After implementing exceptions in SolSector Engine, I turned to improving some other error-related code: asserts. asserts are handy little macros which basically make an assertion that a certain condition must be true. Otherwise the program breaks. And it breaks loudly.
In C/C++, you use it like this:
assert(x != 0);
This means that the variable x should never be equal to 0, and if it is the program will break and an "Assertion Failed" dialog box will pop up (on MSVC, that is). Asserts were intended to be debugging tools, so they are only active in debugging mode. That is, they're only active if NDEBUG is not defined. Otherwise, they're removed by the preprocessor.
I see a little problem with this. All too often, I find that a particular problem happens when compiling in release mode, but for some reason doesn't happen in debug mode. In debug mode, code is compiled with no optimisations, and with full debugging information on. And it's often that it feels like I've got some freaky quantum errors going on... the errors magically disappear when I try to observe and debug them.
In debug mode, things like RTTI, exceptions, strict floating point precision, and optimisations are all turned off. That's a lot of different variables between release and debug mode to test - it means that if an error occurs in release but not debug mode, then any of the differences between the two modes are causing the problem. For example, the lack of RTTI may be making a dynamic_cast fail somewhere in release mode but not in debug mode. The lack of floating point exceptions might be screwing with math calculations somewhere. And the list goes on.
Turning asserts (aka. a vital debugging tool) off in release mode only exacerbates the problem. An assert might catch something that would be causing the error in release mode - but because the default library assert is tied to debug mode, I needed to write my own so that I could toggle it on/off at will without having to rely on NDEBUG. Having a custom assert also means that I don't have to deal with that ugly default MSVC-generated "assertion failed" dialog box.
Searching for resources, I came across this article. Read it. Now. If you didn't think macros were evil before, you should after reading that. It's not to say that macros shouldn't be used (indeed, assert is a perfectly valid use for a macro), but it highlights just how difficult macros can be. The average programmer should be wary of writing macros because, more often than not, you'll get them wrong.
I'm not even going to attempt writing my own assert macro now, and instead will use the one in the aforementioned article (it was released under the MIT license). And I can see that some of my existing macros need to be fixed. The mind-boggling evilness of macros strikes again.
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